Apr 27, 2006, 06:43 AM // 06:43
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#1
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Jungle Guide
Join Date: Apr 2006
Guild: R O M E[Rome]
Profession: W/E
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" wail of blood " already needs to be nerfed
HOLY CRAP TALK ABOUT THE MUST NEED SKILL IN WARRIOR HATE!
15 energy cost
1/4 sec casting
15 sec recharge
Intirrupt target foes action if that was an attack skill, all attack skills are disabled for 6....21 seconds.
The fact of the matter is that you can't even build up any adreneline if your caught using a skill, there's really on exception compared to this elite of just taking out a warrior.
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Apr 27, 2006, 06:45 AM // 06:45
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#2
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Its soul reaping so 2nd classes cannot use it.
Still very strong.
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Apr 27, 2006, 07:23 AM // 07:23
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#3
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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i actually love the spell (i am a necro) since it is the first true inturupt spell for the profession, which the necro has needed for some time.
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Apr 27, 2006, 07:32 AM // 07:32
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#4
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Why does the necro need an interrupt? In fact, why is the necro doing shutdown? And such an easy shutdown skill to use at that. That's the mesmer's territory!
And yeah, that's pretty damn rough. Warriors/Assassins/Rangers are in for a very rough time when going up against a necro now. I can't say I blame you for wanting it nerfed, even though I don't care for the Warrior or Assassin classes.
Hell, I kinda want it nerfed too; just on the principle that it's insulting that these necros think they can outdo us Mesmers at our jobs.
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Apr 27, 2006, 08:27 AM // 08:27
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#5
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Wilds Pathfinder
Join Date: Feb 2006
Location: Australia
Guild: The Agony Scene
Profession: E/
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maybe a little bit nefed like energy cost to like 25
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Apr 27, 2006, 05:05 PM // 17:05
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#6
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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it's an elite right?
There's another machanic I don't know...does warriors gain adrenaline after the skill is disabled?
if warrior still gain adrenaline, this skill is fine. if not, this skill need nerfing
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Apr 27, 2006, 05:12 PM // 17:12
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#7
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Defenders of Gods
Profession: E/Me
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Have you guys ever tried inturupting a warrior "attack" skill? It's not the easiest thing in the world to do.
7 times out of 10 I bet your average player couldn't do it.
Last edited by Lady Erighan; Apr 27, 2006 at 05:14 PM // 17:14..
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Apr 27, 2006, 07:06 PM // 19:06
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#8
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by Lady Erighan
Have you guys ever tried inturupting a warrior "attack" skill? It's not the easiest thing in the world to do.
7 times out of 10 I bet your average player couldn't do it.
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With IAS, dont most attack skills have ~1 sec cast time for Swords and Axes?
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Apr 27, 2006, 07:07 PM // 19:07
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#9
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Forge Runner
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Quote:
Originally Posted by Lady Erighan
Have you guys ever tried inturupting a warrior "attack" skill? It's not the easiest thing in the world to do.
7 times out of 10 I bet your average player couldn't do it.
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i never tried it but it should be easy interupt the axe warrior chain
Eviscerate - Exe strike
a warrior since spiking will use immediatly the second attack after first.
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Apr 27, 2006, 08:39 PM // 20:39
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#10
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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It's an elite that requires around 3 out of your 4 pips of natural energy regen to completely shutdown one character's attack skills constantly, leaving you with limited energy for the rest of your skill bar. And it requires an interrupt; it's not the hardest thing in the world to hit attack skills, but there's still risk of missing due to lag or whatever. On top of all that, Warriors have good damage without their attack skills, so it isn't even that good against them; it really only shines against Rangers and Assassins. The skill is fine balance wise IMO, although the argument that it should be a mesmer skill instead is perhaps valid.
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Apr 27, 2006, 09:07 PM // 21:07
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#11
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Desert Nomad
Join Date: May 2005
Location: Belgium
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faintheartedness some timing and bam >.>
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Apr 27, 2006, 09:09 PM // 21:09
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#12
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Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
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Well Necros took a big hit from the Nerf bat on there Minion Mastering, so I say this is quite good I guess, Anet might 'slightly' nerf it though, they usually do un-needed changes.
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Apr 27, 2006, 09:22 PM // 21:22
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#13
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Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Well "attack" skills dont have a "progression bar" like most spells. Instad it outright gets pulled off and the person will just have to see the moment he uses the attack.
Even if the attack bar was shutdown this doesn't stop Warriors from gaining Adrenaline. I foresee however this being to overpowering versus Assassins and Rangers so expect a slight nerf most probably on time that skills are disabled, probably a 2-7 seconds instead.
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Apr 27, 2006, 10:19 PM // 22:19
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#14
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Ascalonian Squire
Join Date: Jan 2006
Guild: Servants of Fortuna [SoF]
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"Attack skills" may not have a progression bar for the person using them, but if you're watching/targeting the person using them, they certainly do. It's just like using quick-cast spells. Cast time < ~1 sec (not sure exactly), and the charge bar on the caster's side disappears. The charge bar is still there. For instance, ever tried using Barrage or Dual Shot while under Faintheartedness (or something else of that ilk)? Attack speed halved means that the "cast time," if you will, of the skill is doubled, and *poof* there's a charge bar.
Also, I don't think that adrenaline will charge during that time. In fact, I think the skill will drain all the target's adrenaline. Think of it as an attack-skill specific Blackout, or Power Block, only targetting physical damage dealers.
Scratch that, I suppose adrenaline will charge, but only on the non-attack skills, such as "Watch Yourself!"
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Apr 27, 2006, 10:42 PM // 22:42
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#16
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Banned
Join Date: Mar 2006
Profession: W/E
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*Ouch* that could put a rspike build out of business.
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Apr 28, 2006, 06:01 AM // 06:01
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#17
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Quote:
Originally Posted by DieInBasra
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I was wondering about that. I can't play the game at the moment, but I saw "Wail of Doom" in guild wiki and it says "if the foe is attacking" as in not neccessarily using attack skills. I just thought GuildWiki was out of date or something.
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Apr 28, 2006, 06:11 AM // 06:11
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#18
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Lady Erighan
Have you guys ever tried inturupting a warrior "attack" skill? It's not the easiest thing in the world to do.
7 times out of 10 I bet your average player couldn't do it.
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If you can interrupt a 1 second cast spell you can interrupt a war attack skill. Besides they are more predictable than other spells. You know exactly when a warrior is going for a spike.
Necros also have shadow of fear and faintheartedness on their bars.
Under IAS sword, axe, and dagger attacks are 1 seconds. That is the fastest they can ever get. Under IAS with sof or faint inflicted its a 1.5 second cast. Without IAS under sof and faint its 1.83 seconds.
This skill is going to be very strong. The real problem comes from replacing OoB on your cursers bar because he really needs that energy.
Wars lose all adrenaline when a skill is disabled.
Last edited by twicky_kid; Apr 28, 2006 at 06:16 AM // 06:16..
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Apr 28, 2006, 07:31 AM // 07:31
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#19
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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FLOURISH:
All of your attack skills become recharged. You gain 1...6 Energy for each skill recharged by Flourish.
they basically waste 15 energy, problem solved therefore no nerf.
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Apr 28, 2006, 08:31 AM // 08:31
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#20
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Forge Runner
Join Date: Jun 2005
Guild: Peace Machine GRRR [DiE]
Profession: W/N
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Quote:
Originally Posted by TheLordOfBlah
FLOURISH:
All of your attack skills become recharged. You gain 1...6 Energy for each skill recharged by Flourish.
they basically waste 15 energy, problem solved therefore no nerf.
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Great input here but Flourish does not recharge adreninal skills so this would have no effect for most skills that warriors use...
and to the others who were wondering no you can not gain adrenaline while your skills are disabled and you lose any that you had when they were disabled.
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